Professional Practice Early Experiments

Here I made rough, experimental and observational drawings to aid the development of the design process and help my visual style merge well with the chosen audio track. I took many inspirations from any naturally moving objects, anything and everything I found. Mostly, subjects that presented a fluid movement were focussed on to provide appropriate consistency with the theme.

RAM Notes – Translating Music into Visuals 

Things to think about when creating visuals for the audio 

  • Size 
  • Shape 
  • Style 
  • Position 
  • Composition 
  • What is in focus- or not? 
  • Foreground/BG 
  • Colour/boldness 
  • What are you translating= emotion? 
  • Form- overall appearance 
  • Movement- speed and time 
  • Beat and tempo 

^Do any of these change and why?^ 

Four main types of movement in physics 

  1. Linear 
  1. Rotary 
  1. Reciprocating 
  1. Oscillating 

Music translation into visual movement- which of these does the music sound like to you? (Match both these sections together) 

  • Swing 
  • Slide 
  • Push 
  • Pull 
  • Drop/ fall/ land 
  • Flow/blow (like an object moving around another- wind or a rock in a stream) 
  • Flexion (bending of a joint) 
  • Rotation- pivot point 
  • Extension 
  • Speed 
  • Tension- relaxed/ stiff 

While I really like some of these designs I made, I had to choose the most practice ideas to move forwards with. The ones with a large collection of shapes, lines or objects would have taken much longer to animate. Therefore, I will choose a selection to simplify and exaggerate witht he movement.

Jared’s Test images of progress:

Test before the ‘squids’ were made.
Map for following image colour application.
Audio responsive water ripples.
Gold fluid test.
Bouncing balls down ramp in scene.

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