Assassin’c Creed syndicate factory style building
Anatomy
Death stranding aura
Sci-fi style objects
TODO
- Techniques for workflow (e.g. which texture maps should I focus on applying to all of the models. Like normal and displacement)
- Techniques for UVing: mention the smooth tool I found in UVing. Also, should the persons UV be camera-based to help make the suits patterns easier to paint on? Will that even make a difference when I am using Substance Painter (My thoughts: probably not). May be best to go for the traditional style of making a UV, the one that looks like you have skinned a human.
- Find the best format to export the video from Unreal Engine. My thought: Quicktime/ Appleprores.
- Lighting. In Maya or in Unreal? Test in Proof of concept.