The Animation

While I put a lot of effort into altering the materials appropriately in Maya instead of with Substance Painter, as soon as I exported the models and materials into Unreal Engine there were issues. The materials did not transfer as they should have and were completely different colours. At this point I was running out of time, so I had to just change the colours in Unreal in order to complete the animation in time. Due to this I lost much quality appearance and the outcome is not my initial intention at all. I adjusted quickly and worked with what was available to meat the time. If I still have time I will try to make some simple UV’s in Substance Painter and redo the rendered video. Not only this, I realised that Maya’s lights would not imported into Unreal, so I also had to restart my lighting set-up with what Unreal had available.