Sketches of Game Objects/ Plans

Within this page, I have disclosed my early, pre-sketched out ideas for the visuals of the project contents. Such as how items within my video game world will look etc. Here are all of my preproduction rough sketches. Designs that I can imagine after being refined towards the style that I choose best fits with the game.

The torso, I feel, wil be a focal point, one that helps define the rest of the character.
Practicing body proportions.
Practicing understanding the body movements with body proportions.
What kind of character do I want to portray. Do they even have a character or is it enough to have a basic plain looking model that doesn’d really have a charcter. Like with some mobile games where the character is just a silhouette. I think that this depends on the type of game I want to create. So with what I can imagine from the rest fo the game, the character should not be plain.
When deciding body types I imagine that young boy would be most interesting, the one I can imagine my character to be now.
Thinking about the types of objects I will have in my world before personalising them.
The post-it drawings are different hanging light sources. Bulbs from rope or cable, with and without metallic shades and maybe one that has been tied into the hang man’s rope. Within the rope task, there could be a few light bulbs within the collection of hanging rope, e.g. with these different variations.
What kind of styled designs wil fit best with the other obects?
More refined grenade designs.

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