Final Major Project Ideas

(Three Pages)

No. 1

3D Games Assets for a Survival Game

A series of 3D animated actions of the character, hazards and anything else throughout the game. As well as 3D models for the environment, which I may create a camera movement run through for.

Genre: Survival, Puzzle, Platform, sci-fi?

TA: All able. No adult encoring or limitations for age.

Plot: The player initially has a choice of a male and female character with a different weight class that will impact the gameplay slightly depending on the type of level that it turns out to be (random- do not know what you will get). The player must transport the character through the environment and avoid obstacles. Seems simple enough right? Well, the body of the characters have exchangeable limbs, these are what you will have to implement in order to move around and pass by challenges. The player will have to add, take away, sacrifice limbs from the body and locate more. As well as other implements such as a hook, clever (further are undecided). Most of all, you can use the random items in the world around you to help in your journey, such as cardboard boxes (useless), cartwheels (useful for its weight – but too heavy if you don’t have legs), a sheet of metal (which sometimes may protect you from a grenade if you are far enough away) (Others undecided).

You are allowed to move your limbs around on your body, where they would not usually be placed, and add more limbs than natural. Therefore, allowing the character to have five limbs on one arm and only the torso. The player then would be able to reach further, and move around by dragging the rest of the body along or using the long arm to grab higher platforms and swing forward.

There may be instances where a scale is used in order to lift a door, in this case, you will have to use all of the weight you can find, usually, that will mean your own body parts. Therefore, this sacrifice will mean that the player will need to find more to be able to move better, faster and further progress the level because they can’t do too much with half an arm other than move slowly. Some of the implements found can be attached to the body, such as the clever, in the place of, for example, a hand or foot.

Another example of an obstacle is a lift that needs as little weight inside of it in order to move up. Or as much weight inside to move down. Here the player will be given either very little or many items to progress with further in the level.

Need to work out where the theme comes into the game- needs more of a survival aspect to it!

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