Maya Object Models

Sickle Model

Sickle design done. No problems at all.

I have found that I can visualise the materials of each part on the sickle better when looking at the model itself rather than just my 2D concept of it. Had to restart the sickle once.

Material workout.

1.Blade top. most reflective part.

2. Main Blade material: carbon steel (typical for knives).

3. Cover/skin of darker colour. Muddy reflectiveness.

4. Ivory-like or white wood. Nothing too hard like metal. Nothing too feeble like plastic.

5. (Strong hard area to be used for hitting with the back of the sickle) Carbon steel. Hard but not brittle, this metal is generally implemented in buildings and bridges, gears, pipelines and couplings, cars, cutting tools (such as chisels) etc.

High carbon steel has a much better tensile strength, used to make cutting tools, blades, punches, dies, springs and high-strength wire (Rogers, 2016).

6. Red rubber grip.

7. Strap/ wrap. Either brown leather or some sort of red fabric.

8. Metal rim encircling the handle.

9. Same material as no. 4 but with some decorative carvings on the knife butt. These will be made with the Mudbox sculpting tool. Either indent or outdent- test to see which looks better.

Grenade Model

Had to restart once because I kept getting an error message: “Mesh has non-manifold UVs. Clean up the mesh before using unfold”. I attempted to correct it somehow but nothing worked. Once I restarted, I only seemed to avoid the problem as long as I didn’t extrude the shapes on the front of the grenade’s body. So, I abandoned this section of my design, in the hoped that I’d be able to alter the model in Mudbox later.

References

Rogers, A., 2016. About carbon steel and its uses. [online] Metalex. Available at: <https://www.metalex.co.uk/carbon-steel-uses/> [Accessed 19 March 2021].

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